Remote MPRT Rules
PLAYERS MUST HAVE A NADO RATING & 48 NADO LEAGUE GAMES IN THE PREVIOUS 12 MONTHS TO PARTICIPATE IN THIS TOURNAMENT.
START TIME 1:00 PM Central Time, 2:00 Eastern Time, 12:00 PM Mountain Time
CHECK-IN No later than 30 minutes prior to Start Time
PLEASE MAKE SURE YOU READ THESE BEFORE PLAY. PLEASE ENSURE YOUR LOCATION HAS GOOD CELL SERVICE OR CONNECT TO THEIR WIFI. PLEASE BE AT YOUR BARS 30 MINUTES PRIOR AND CHECK IN ON THE TEXT MESSAGING APP.
WE USE GROUPME TEXT MESSAGING FOR ALL PLAYER COMMUNICATIONS. Please post there when you are at your bar and have checked the machine for the appropriate leagues. If you have a good Wi-Fi signal you may use the GROUPME app. Make sure you have notifications enabled if using the app or that you are unmuted if using SMS text.
We use Compusport Scorekeeper for our remote tournaments. If you are not familiar with Scorekeeper please see the instructions here:
http://nado.net/compusport-score-keeping-instructions
It is required that at least one person on each team have the ability to score the match.
For instructions on how to set up your board, see http://nado.net/board-setup-instructions.
Of course, the NADO Tournament Director will be available to assist you should you have any problems.
1 hour prior to the start of the match, your team captain must confirm to the group by texting the items in quotes:
"Rules & Instructions Good" - which means you have read and agree to abide by these rules and these instructions.
"Boards Good" - which means boards have been updated and you have verified leagues you are playing in. You will be sent a copy of these rules before the MPRT with the names of the leagues for each tournament.
"Ready" - which means your team is ready to play.
This is a Reverse handicap Spot pts/Marks event; format is 501 OI/OO Solid Bull Freeze, Cricket “Stacked” alternating format.
Shot clock is used in all matches. Round limits are set at 20 rounds for 01 games and 25 rounds for Cricket.
All matches should begin within 10 minutes of post time. If not, then players are directed to contact the tournament director at that time to try to resolve the problem.
THE PLAYER CHANGE BUTTON IS USED FOR THIS TOURNAMENT.
The cork/diddle is game 1 in Both the Winner’s and Loser’s Leagues. Use to decide Home Team before any match. Team on top on the bracket shoots first in the diddle (Home). The diddle game is one round (3 darts) for 1 player per team of Split Bull Count-Up. Each team elects a player; the selected player will throw all three darts. In the case of a tie, there is a 2nd round added (if Necessary) and the remaining partners will throw to determine a winner. THE DIDDLE GAME DOES NOT COUNT AS WIN FOR MATCH PLAY, IT ONLY DECIDES WHO STARTS MATCH.
Winner’s Side Event - Race to 3 wins. Exit the league should a team reach 3 wins without the need for the tiebreaker. The winner of the winner’s side will play the winner of the loser’s side for the Championship. In the event the winner’s side wins first match, congratulations. If the loser’s side beats the winner’s side in the first match, there will be a final championship match played; you will play that match in the Loser's side which is race to 2. Winner of that match will be declared the winner.
Loser’s Side Event - Race to 2 wins. Exit the League should a team reach 2 wins without the need for the tiebreaker. The winner of the loser’s side will play the winner of the winner’s side for the Championship in the Winner's side, race to 3. If the loser's side wins that match, you will then play in the loser's side, race to 2.
Tiebreaker Event – is used if 2-2 on Winner’s Side or 1-1 on Loser’s Side. Diddle is one round of Count-up. Re-diddle before starting this game. Diddle is one round of Count-up. Once again, the team on top on the bracket will be home team for the diddle. Winner of the diddle will start Tiebreaker, which is 501 OI/OO Solid Bull Freeze. THE DIDDLE GAME DOES NOT COUNT AS WIN FOR MATCH PLAY, IT ONLY DECIDES WHO STARTS MATCH.
ALL Players will receive 5 MPRT Points for participating, the winning team will receive 2 Quality Finishing Points.
ALL PARTICIPANTS ARE RESPONSIBLE FOR COINING THEIR OWN BOARDS.
Player Substitutions - Substitution is allowed up to 30 minutes before competition begins.
Home team will go first on diddle and the losing team will start remaining games. You can change your shooting order at any time before a game starts. This will be running on Compusport. The bracket will be drawn once all teams have checked in and the tournament director will announce when it is posted.
All matches are set with the video being recorded so that we can review any issues or complaints. Both cameras MUST be working.
Camera problems: If you cannot see your opponent, IT IS YOUR LOCATION WITH THE PROBLEM, not your opponents. Make sure you are set up as remote play. If it is still not working unplug your board, wait 30 seconds, plug it in and try again.
Due to the amount of time needed we will need keep play at a constant pace. We will schedule 5-minute breaks between games 3 and 4 during the match if needed. Otherwise please start your next game immediately after the last game ends. If you are taking a 5-minute break please alert the other team and the tournament director.
DO NOT MANUALLY SCORE DARTS
Dart Board Malfunctions: The score registered on the Dart Board will be considered FINAL in ALL discrepancies. Darts that do not register are considered a malfunction of the dart board. Manually scored darts could result in loss of game.
IF YOU FEEL THERE IS A PROBLEM, FINISH YOUR TURN AND DO NOT PRESS THE PLAYER CHANGE. CONTACT TOURNAMENT DIRECTOR AND OPPOSING TEAM VIA TEXT MESSAGE OR PHONE CALL. TAKE A SCEENSHOT OF BOARD IF POSSIBLE.
If there is an issue where someone feels the other team is shooting out of order, then alert the tournament director of the matter. Continue to play the match and after the match the director will review the match to see if a foul did occur. If found the other team shot out of order, then they will lose that game.
UNSPORTSMANLIKE CONDUCT RULE: Any team that is deemed to violate this rule will be forfeited from the tournament and possibly other NADO events and/or leagues. Unsportsmanlike conduct includes name calling, disrespectful behavior, slow play, deliberately slowing down the tournament, and anything else that disrespects the tournament or players or may slow the tournament down as deemed by the NADO staff.
Player’s Responsibility: It is the player’s responsibility to verify that their NADO Player Ranking is correct when signing up for Remote Leagues or Remote Tournaments. With that responsibility they need to verify that the Player Rating is the highest rating listed. Players may have multiple listings for their average, based on being listed numerous times from their perspective NADO Franchisees players account, due to misspelling, proper names, and nicknames. Some players may play for numerous Franchisees which will show listings for each Franchisee played for. When searching your name on the NADO Players Rankings page, make sure you are only listed once and you may need to search for multiple spellings of you name to make sure you have the highest average listed. NADO reserves the right to refuse entries, forfeit matches or make judgmental decisions on circumstances that may arise when mistakes are made.
Winners from the event must notify the Tournament Director and send a team picture for posting on NADO promotional materials. Winners from NADO events release consent for NADO to use photos or names for posting of NADO promotional materials. Payouts will not be sent without submission of an acceptable team photo.
Please call in your boards to update the leagues at the end of a match. Good Luck to you all.
NDA RULES WILL BE USED FOR ALL OTHER RULES NOT LISTED.
Revised 05/15/24